fmeobjects.FMEMesh.getTransformationMatrix¶
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FMEMesh.
getTransformationMatrix
()¶ Gets this mesh’s transformation matrix. If the mesh does not have such a matrix, an identity matrix is returned. Only the top three rows of the matrix will be returned, as the bottom row is always [ 0 0 0 1 ].
Return type: list[list[float]] Returns: The mesh’s tranformation matrix, formatted [[dddd][dddd][dddd]].