fmeobjects.FMEMesh.getTransformationMatrix

FMEMesh.getTransformationMatrix()

Gets this mesh’s transformation matrix. If the mesh does not have such a matrix, an identity matrix is returned. Only the top three rows of the matrix will be returned, as the bottom row is always [ 0 0 0 1 ].

Return type:list[list[float]]
Returns:The mesh’s tranformation matrix, formatted [[dddd][dddd][dddd]].