fmeobjects.FMEMesh.getTextureCoordinates

FMEMesh.getTextureCoordinates()

Retrieves the texture coordinate list with texture coordinates in the same index position as referenced by the faces. Only components where hasTextureCoordinates[U|V|W|Q] is true will be fetched.

Return type:list[tuple[float]]
Returns:The list of coordinates represented as (u, v, w, q) tuples.
Raises:FMEException – An exception is raised if an error occurred.