fmeobjects.FMEMesh.appendTextureCoordinates¶
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FMEMesh.appendTextureCoordinates(coords)¶ Appends the texture coordinates to the end of the texture coordinate list. If there are already texture coordinates stored, the components that previously returned
FalsetohasTextureCoordinates[U|V|W|Q]will be back filled with 0. Parameters set toNonewill be ignored.Parameters: coords (list[tuple[float]]) – The list of texture coordinates. The coordinates are represented as (u, v, w, q) tuples Return type: None