fmeobjects.FMEFace.getTransformationMatrix¶
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FMEFace.
getTransformationMatrix
()¶ Gets this face’s transformation matrix. If the face does not have such a matrix, an identity matrix is returned. Only the top three rows of the matrix will be returned, as the bottom row is always [ 0 0 0 1 ].
Return type: list[list[float]] Returns: The face’s tranformation matrix, formatted [[dddd][dddd][dddd]].