fmeobjects.FMETexture.hasNonIdentityTransform¶
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FMETexture.hasNonIdentityTransform()¶ This routine returns
Trueif any non-default texture transform factors are set. The default texture transform matrix is identity and this returnsFalse.Return type: bool Returns: Returns Trueif any non-default texture transform factors are set, orFalseotherwise.