fmeobjects.FMETexture.hasNonIdentityTransform¶
-
FMETexture.
hasNonIdentityTransform
()¶ This routine returns
True
if any non-default texture transform factors are set. The default texture transform matrix is identity and this returnsFalse
.Return type: bool Returns: Returns True
if any non-default texture transform factors are set, orFalse
otherwise.