fmeobjects.FMETexture.getRotation¶
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FMETexture.
getRotation
()¶ This routine retrieves the rotation angle associated with the texture. The angle is stored in degrees CCW from the x-axis, and is by default 0. Rotation is centered according to the Center variable. This return
None
if the scaling is the default angle of 0.Return type: int Returns: The angle of rotation.