fmeobjects.FMELibrary.getTextureCopy¶
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FMELibrary.getTextureCopy(textureReference)¶ This routine returns a copy of the referenced Texture object from the Library. If there is no such Texture in the Library,
Noneis returned.Parameters: textureReference (int) – The texture Reference. Return type: FMETexture or None Returns: The texture or None.