fmeobjects.FMEGeometryTools.applyTransformationToTextureCoordinates¶
-
FMEGeometryTools.
applyTransformationToTextureCoordinates
(surface, applyOnlyIfShearExists)¶ Apply the transformation matrix of the texture to the texture coordinates if exists and that it does not have any shear if ‘applyOnlyIfShearExists’ is set to
true
. Note: This method should only be called once for one surface, or else the transformation matrix is applied as many times as the method is called.Parameters: - surface (FMESurface) – The surface to apply the transformation to.
- applyOnlyIfShearExists (bool) – If true only applies the transformation when a shear exists.
Return type: