The features with the extruded geometries are output through this port. Extrusions created from surfaces may have surface normals pointing out or in, depending on the direction of the extrusion vector. All other extrusions will have surface normals out.
The direction the extrusion vector should follow. To extrude along the z axis, select Vertical. To extrude along a specific vector, select Specified. To extrude along a surface normal in the case of faces, and vertically in the case of polygons, select Auto.
The desired length of the extrusion. You can enter the extrusion distance, the value can be taken from an existing feature attribute (select the attribute name from the pull-down list), or this value can be left blank. If it is blank, the distance will be taken as the length of the Specified vector, or else defaulted to a value of 1.
You can enter the x component of the extrusion vector, or the value can be taken from an existing feature attribute (select the attribute name from the pull-down list).
You can enter the y component of the extrusion vector, or the value can be taken from an existing feature attribute (select the attribute name from the pull-down list).
You can enter the z component of the extrusion vector, or the value can be taken from an existing feature attribute (select the attribute name from the pull-down list).
This transformer has no effect on features that have a geometry other than a face, area or line. Faces, areas, or lines contained within aggregates are not extruded.
Using a set of menu options, transformer parameters can be assigned by referencing other elements in the workspace. More advanced functions, such as an advanced editor and an arithmetic editor, are also available in some transformers. To access a menu of these options, click beside the applicable parameter. For more information, see Transformer Parameter Menu Options.
Associated FME function or factory: @GeometryType
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