FME considers a dataset to be a directory name, and the feature type of each dataset is the filename.
The Mojang Minecraft writer will delete any Minecraft files present in the directory before writing.
Allows Minecraft to modify some of your blocks and generate structures, ores, and lakes among other game features. This may change some of your selected blockIDs.
Default: False
Creates extra points to fill in empty space below the dataset. Uses the fill block ID to generate the extra terrain.
Offsets the point cloud to (0, 0). This operation does not modify the z-components.
Default: True
Sets the biome of the Minecraft world. The biome controls various geographic features such as the temperature, humidity, and sky/foliage colors.
Default: Plains
Defines the type of terrain generation to occur outside of the bounds of the dataset.
The default uses generic Minecraft generation.
Additional options for the generator when “flat” generator name is selected.
Select from common presets such as Classic Flat, Redstone Ready, and Bottomless Pit, or add custom generation strings.
Default: Classic Flat
The blockID used for Fill Under.
Default: 1 (Stone)