IFMEBox

A box is a rectangular prism in 3D space. An IFMEBox is defined by a minimum corner and a maximum corner, but unlike IFMERectangularFace, these two coordinates must not share identical x-, y-, or z-values. The two corner points unambiguously represent a unique rectangular prism, in which all faces are parallel to the coordinate planes.

With conjunction of a 4×4 transformation matrix, an IFMEBox can be used to represent boxes that are not parallel to the coordinate planes. This matrix can store affine transformations.

Contains: None

Contained by: IFMECompositeSolid, IFMEMultiSolid, IFMECSGSolid