FME Server C++ API 3.0

ifmeserveridentity.h

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00001 #ifndef _IFMESERVERIDENTITY_H
00002 #define _IFMESERVERIDENTITY_H
00003 
00056 #include <fmeservertypes.h>
00057 
00058 class IFMEServerString;
00059 class IFMEServerStringArray;
00060 
00061 //===========================================================================
00062 // Abstract Interface Class -- all methods are virtual and it has no data
00063 class IFMEServerIdentity
00064 {
00065 public:
00066    // -----------------------------------------------------------------------
00070    virtual void getID(IFMEServerString& id) const = 0;
00071    
00072    // -----------------------------------------------------------------------
00076    virtual void getRoles(IFMEServerStringArray& roles) const = 0;
00077 
00078    // -----------------------------------------------------------------------
00082    virtual FME_Boolean getIsAuthenticated() const = 0;  
00083 
00084 protected:
00085 
00086    // -----------------------------------------------------------------------
00087    // No one should be creating an instance of this directly, so we
00088    // make the constructor protected.
00089    IFMEServerIdentity() {}
00090 
00091    // -----------------------------------------------------------------------
00092    // No one should be destroying an instance of this directly, so we
00093    // make the destructor protected.
00094    virtual ~IFMEServerIdentity() {}
00095 
00096 private:
00097 
00098    // -----------------------------------------------------------------------
00099    // The copy constructor is not implemented.
00100    IFMEServerIdentity(const IFMEServerIdentity &other);
00101 
00102    //---------------------------------------------------------------
00103    // The assignment operator is not implemented. 
00104    IFMEServerIdentity &operator=(const IFMEServerIdentity &other);
00105 };
00106 
00107 
00108 #endif
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